i3d plugin for Blender 3.6
Posted: Tue Aug 29, 2023 9:41 pm
Hey guys,
as the title says I made a i3d plugin for Blender version 3.6. The plugin is based on blenders .3ds plugin. Sadly the plugin is not so far that we can get rid of 3ds max 3. At the moment it can only be used as "bridge" to convert models for Hidden and Dangerous Deluxe. (3ds format supports only 12 characters filenames for textures and has a buggy blender plugin)
The importer is more or less untouched compared to the 3ds plugin.
The exporter has following things supported at the moment:
- meshes with correct pivots and positions
- materials incl. long filenames
- UV maps
Not supported yet:
- Dummies
- Animations
- Bones
- NURBS
- Properties
The direct import from blender to hidden and dangerous is also not possible at the moment. HDD can't read the mesh geometry while 3ds max 3 somehow can. I need to fix that in the future.
To install just put the folder in %blender root dir%\3.6\scripts\addons and enable the plugin in preferences.
Have fun!
as the title says I made a i3d plugin for Blender version 3.6. The plugin is based on blenders .3ds plugin. Sadly the plugin is not so far that we can get rid of 3ds max 3. At the moment it can only be used as "bridge" to convert models for Hidden and Dangerous Deluxe. (3ds format supports only 12 characters filenames for textures and has a buggy blender plugin)
The importer is more or less untouched compared to the 3ds plugin.
The exporter has following things supported at the moment:
- meshes with correct pivots and positions
- materials incl. long filenames
- UV maps
Not supported yet:
- Dummies
- Animations
- Bones
- NURBS
- Properties
The direct import from blender to hidden and dangerous is also not possible at the moment. HDD can't read the mesh geometry while 3ds max 3 somehow can. I need to fix that in the future.
To install just put the folder in %blender root dir%\3.6\scripts\addons and enable the plugin in preferences.
Have fun!