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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Fri Oct 13, 2017 11:33 am
by p.jakub88
Myron wrote:
Fri Oct 13, 2017 10:11 am
Is there any make the church accessible?
NO, the stock church model from the Greece 1 mission has no usable doors to enter the church. Those existing ones are only for visual purposes.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Fri Oct 13, 2017 11:35 am
by p.jakub88
OK, i edited the Greece 1 mission once again. thup01

Beside already implemented changes i changed the material of the riverbed bottom from "default" to "Water sound".

I hope, that now the sound will be more realistic.

However, keep in mind that under the river there is a rocky surface. I won't change that.

Please download and test this mission.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Sat Oct 14, 2017 6:25 pm
by p.jakub88
So Myron, did you play my newest Greece 1 mission?

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Sun Oct 15, 2017 1:02 am
by Myron
Greece 2 review
Did you add more snipers, or replace non-scoped rifles with scoped ones? I don't remember dying so many times so quickly. wink01
This will definitely be harder in Co-Op mode (there is no saving on Co-Op mode).

Sad that camouflage doesn't work in this game, because our uniforms blend very well in to the rock. Too bad there are no Greek royalists/loyalists/nationals fighting with us.

Your magic is going bad, as your invisibility spells are flickering. :mrgreen: The anti-tank mines you placed next to the tripwire flicker, so they are partly visible. They seems destructible though.
I wasn't able to destroy the ones you hid around the very first bend though. They blew me up. frown01

P.S. If I remember correctly, did you ever invent medi-packs for this game?

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Sun Oct 15, 2017 6:10 am
by p.jakub88
No, someone else invented medipacks for H&D Deluxe...

What about my newest Greece 1 mission? Did you complete it finally or use savegames that i uploaded earlier?

I am thinking about adding one stationary T-34 tank into Greece 2 mission for the communist partisans. What do you think about this idea? Once i added few Panther tanks into my addon "Mountain Trip" which uses the Greece 2 map.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Sun Oct 15, 2017 3:31 pm
by Myron
LOL LOL, Have you been reading my mind?!

At work, several hours ago, I was just thinking about asking you about what you would think about trying out your new T-34 in Greece, particularly in Greece 2! Since, after all, the instructor in Greece 3 mentions a T-34.

Sadly, I am sleepy after my night-guard duty. I must sleep.

P.S. You need to read Eleni, by Nicolas Gage. It's the true story about a Greek woman named Eleni who is trying to keep her family safe during the German occupation and the Communist reign of terror. Nicolas Gage was one of her sons.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Sun Oct 15, 2017 7:21 pm
by p.jakub88
Myron wrote:
Sun Oct 15, 2017 3:31 pm
LOL LOL, Have you been reading my mind?!

At work, several hours ago, I was just thinking about asking you about what you would think about trying out your new T-34 in Greece, particularly in Greece 2! Since, after all, the instructor in Greece 3 mentions a T-34.

OK, i edited the Greece 2 mission once again. thup01

Beside already implemented changes i added 2 T-34 tanks with crews. See pictures below. :grin:

Please download and test this mission.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Mon Oct 16, 2017 10:27 am
by p.jakub88
I found out, that few H&D Deluxe weapons have no sound when firing from them. :sad:

I fixed this. Please download my data.dta archive again. I apologize for that.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Mon Oct 16, 2017 10:47 am
by p.jakub88
Hello Myron,

i am actually experimenting with adding Russian T-34 tank into the Greece 4 mission. thup01

The T-34 will guard the exit from the secret passage from the Greece 3 mission.

What do you think about the idea of adding T-34 into Greece 4 mission?

Please let me know!

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Mon Oct 16, 2017 11:51 am
by p.jakub88
OK, i edited the Prague 2 mission once again. thup01

I added the "artillery attack" performed by Russians at the beginning of the mission and it will inflict some casualties among German defenders.

See pictures below.

Please download and test this mission.


P.S. The craters were already there before the actual "artillery attack".

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Mon Oct 16, 2017 2:36 pm
by p.jakub88
I made 2 photos from my newest Prague 2 mission. thup01

Actually, the Russian assault ended up quite well - the control tower was captured and almost all AA gun positions were eliminated.

Russians achieved all that with small support of their "artillery".

Still, one group of attacking Russian troops was completely whiped out.

However, the player has a chance to save troops from this group, because i delayed their attack by 2 minutes (which is enough to eliminate both AA guns positions in front of attacking Russians). :grin:

See pictures below.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Mon Oct 16, 2017 3:28 pm
by Myron
p.jakub88 wrote:
Mon Oct 16, 2017 10:27 am
I found out, that few H&D Deluxe weapons have no sound when firing from them. :sad:

I fixed this. Please download my data.dta archive again. I apologize for that.
Oh? Which weapons are those? I must see for myself before I download the new data, just-in-case.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Mon Oct 16, 2017 3:37 pm
by Myron
Thank you ever so much for this!
Especially for Prague 2.

LOL However, I must point out that the craters are clearly a bombing run, not an artillery strike, :mrgreen: , totally unlike Italy 2, which looks the other way around.
Did the Russians even have bombers back then? They had B-29 ripoffs, but that was after the war.

As for Greece 4, I think it would be a bad idea, as that raises the question, "why would the partisans sabotage their own road?"
I thought the Germans did the damage when they abandoned the place, so it might not make sense as to how the T-34 got there to begin with.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Mon Oct 16, 2017 3:38 pm
by Myron
I will have to test later, as I just back home from work. Night guard duty again. sleep01

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Mon Oct 16, 2017 3:48 pm
by p.jakub88
Myron wrote:
Mon Oct 16, 2017 3:28 pm
p.jakub88 wrote:
Mon Oct 16, 2017 10:27 am
I found out, that few H&D Deluxe weapons have no sound when firing from them. :sad:

I fixed this. Please download my data.dta archive again. I apologize for that.
Oh? Which weapons are those? I must see for myself before I download the new data, just-in-case.

Few submachine-guns types i think.