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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Tue Oct 10, 2017 11:14 pm
by Myron
My computer is weird; if I open the directory, and try to move the mod and drop it off inside, my computer says it can't happen.

But if I close the directory, and drop the mod on the closed file, the file takes the mod just fine.

I shall begin tests now.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Tue Oct 10, 2017 11:18 pm
by p.jakub88
Myron wrote:
Tue Oct 10, 2017 11:14 pm
My computer is weird; if I open the directory, and try to move the mod and drop it off inside, my computer says it can't happen.

But if I close the directory, and drop the mod on the closed file, the file takes the mod just fine.

I shall begin tests now.

Windows 7 has stupid "security" blockades, but you need to get used to it. I am using Windows Vista for modding H&D Deluxe and Windows XP for editing models with 3ds Max.

OK, i am waiting for your feedback about my modified Prague 1. I hope, that you put the cathedral tower model and T-34 tank model with textures properly into your H&D Deluxe... :roll:

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Tue Oct 10, 2017 11:31 pm
by p.jakub88
I found this video on Youtube today: https://www.youtube.com/watch?v=Sz7eyJ0YVA8

If you think, that i have many bugs in my modified H&D Deluxe missions or addons, please watch this video first, lol. :grin:

Then you will see, that i am not that bad. :cool:

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Tue Oct 10, 2017 11:31 pm
by Myron
Ah man, you've made it impossible to hurry and save the T-34. Every flankable location to the Tiger is heavily guarded!

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Tue Oct 10, 2017 11:34 pm
by p.jakub88
Myron wrote:
Tue Oct 10, 2017 11:31 pm
Ah man, you've made it impossible to hurry and save the T-34. Every flankable location to the Tiger is heavily guarded!

Well, you cannot save the whole world, lol. Here is a quote: "According to newest information, a German tank is hidden in a strategically located building. Our Russian friends cannot destroy it, because it has driven into the shop window."

But you certainly could save some attacking Russian infantry from being slaughtered by that Tiger hidden on the cathedral square. After the mission starts, you will have at least 2 minutes to blow up the tank. It will take some time for those Russians attacking through the bridge, to reach the first German position in the city, even if they are running fast. After they get pass the bridge, they will turn left to a main street with an enemy sniper hidden in a building's ruins at the corner. However, it is almost impossible for him to kill all the attacking group of soldiers (6 Russians). When the remaining Russians enter the cathedral square, they will be a perfect target for a sniper located in the left cathedral tower. It is also almost impossible for that sniper, to kill all the remaining Russians, since they will return fire. They sometimes even managed to kill this sniper from the left cathedral tower! The real fun begins, when the Russians are targeted by that hidden Tiger. There is no way for them to survive, when the Tiger is intact!

Keep in mind, that every time you play this mission, the results of both Russian attacks could be different. However, in most cases the group attacking the hill with the cannon will capture it (but not without casualties).

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Wed Oct 11, 2017 12:03 am
by p.jakub88
It is actually 2 a.m. here in Poland, so i am going to sleep. I will answer your next questions tomorrow. Good night!

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Wed Oct 11, 2017 9:08 am
by p.jakub88
So, did you completed my modified Prague 1 mission? What is your overall feeling about it? I think, that my modified Prague 1 mission is better than the stock one. I put a lot of effort to add those 2 groups of Russians and a T-34 tank.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Wed Oct 11, 2017 9:48 am
by Myron
One more thing about Ardennes 2, I see you removed the "congratulations music" that happens right at the start of the mission.

Ardennes 3 review
Nice having fallshirmjager man those empty towers.

Bad News, the Tiger tank gets stuck before it enters the map, and thus killing it is very risky. It also blocks the path of at least one German soldier.

When I say, "Follow Me" to a Russian, Partisan, or Civilian, nothing happens.
When I say, "Follow Me" to an American, they actually follow me, weird.

Will the Shermans NEVER come if the Tiger and Panther are intact?

Suggestion: Add a "captured Sherman" to the second parking space, next to the StuG.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Wed Oct 11, 2017 9:52 am
by Myron
Bad News, Greece 1 is impossible to complete.

One of the MGs blocking the road can magically see (and kill) me through solid rock, as I travel along the creek.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Wed Oct 11, 2017 9:57 am
by p.jakub88
Myron wrote:
Wed Oct 11, 2017 9:48 am
Ardennes 3 review

Bad News, the Tiger tank gets stuck before it enters the map, and thus killing it is very risky. It also blocks the path of at least one German soldier.
Will the Shermans NEVER come if the Tiger and Panther are intact?

I will check that.

In the stock Ardenes 3 mission the American reinforcments come when the Tiger and Panther are destroyed (as well as other German troops).

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Wed Oct 11, 2017 9:58 am
by p.jakub88
Myron wrote:
Wed Oct 11, 2017 9:52 am
Bad News, Greece 1 is impossible to complete.

One of the MGs blocking the road can magically see (and kill) me through solid rock, as I travel along the creek.
I will check that.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Wed Oct 11, 2017 9:59 am
by p.jakub88
Myron wrote:
Wed Oct 11, 2017 9:48 am
When I say, "Follow Me" to a Russian, Partisan, or Civilian, nothing happens.
When I say, "Follow Me" to an American, they actually follow me, weird.

Because they probably were programmed to guard certain areas, that means they will not move.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Wed Oct 11, 2017 10:01 am
by Myron
p.jakub88 wrote:
Wed Oct 11, 2017 9:57 am
Myron wrote:
Wed Oct 11, 2017 9:48 am
Ardennes 3 review

Bad News, the Tiger tank gets stuck before it enters the map, and thus killing it is very risky. It also blocks the path of at least one German soldier.
Will the Shermans NEVER come if the Tiger and Panther are intact?

I will check that.

In the stock Ardenes 3 mission the American reinforcments come when the Tiger and Panther are destroyed (as well as other German troops).
So when the instructor says, "hold your ground and wait for American reinforcements, what he really means is, "launch a fierce counterattack that will connect your line with the Americans."

I have seen the Americans exchange fire with German infantry, so it must be the tanks only.

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Wed Oct 11, 2017 10:02 am
by Myron
p.jakub88 wrote:
Wed Oct 11, 2017 9:59 am
Myron wrote:
Wed Oct 11, 2017 9:48 am
When I say, "Follow Me" to a Russian, Partisan, or Civilian, nothing happens.
When I say, "Follow Me" to an American, they actually follow me, weird.

Because they probably were programmed to guard certain areas, that means they will not move.
If I say, "Stop", the Americans will go back to where they are supposed to be.

funny02 LOL, I was expecting you to say, "I think it's because they don't speak English".

Re: H&D Deluxe; the ultimate mod; Mission overhauls

Posted: Wed Oct 11, 2017 10:26 am
by p.jakub88
Myron wrote:
Wed Oct 11, 2017 9:48 am
Ardennes 3 review

Bad News, the Tiger tank gets stuck before it enters the map, and thus killing it is very risky. It also blocks the path of at least one German soldier.

Well, i tested this mission in the HD editor and the Tiger got through the "map's edge" without problems.

See picture below. The yellow rectangle is a "map's edge".


In fact, during the testing, the Tiger reached its final destination - see picture below.


Indeed, there was a single German soldier wrongly programmed, because he walked instead of run - like rest of his comrades. I fixed this.

Below i uploaded the modified Ardennes 3 mission again. Please download and test it.


I never edited the Tiger and Panther tank settings in this mission, neither the behavior of German soldiers that are taking part in the counterattack. If i did so, it was accidentally.