H&D Deluxe; the ultimate mod; Mission overhauls

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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Wed Oct 18, 2017 10:30 pm

Unfortunately, i found out that there was no Bazooka on the available inventory list for the 2nd H&D Deluxe campaign (Yugoslavia). I fixed this bug.

I apologize for that. :sad:
Last edited by p.jakub88 on Thu Oct 19, 2017 9:36 pm, edited 1 time in total.
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Myron
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Thu Oct 19, 2017 12:00 am

Dear, oh dear, are you trying to get me killed? :twisted: funny01

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Thu Oct 19, 2017 12:13 am

Greece 2 re-review

Sadly, not only are your mines more frequent, and invisible, they are also indestructible. The ones that were there before can be destroyed, but the ones you added cannot. But they can still kill my jeep.
Getting past them is hard on single-player, but in Co-Op, there is no option to save game. They must be made visible, or be marked with a yellow danger sign. Or something.

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Thu Oct 19, 2017 6:42 am

Bug report.

Italy 1
The boat is invincible for some reason.


Italy 2
There are various places in the tunnel where German above will try to shoot you, and even place where they can actually hit. My man in the longest stretch of the sewer got killed by the nearest MG tower.

The MG tower next to the train has a range that must be reduced.

The nearest Opel Blitz, if I try to drive it, it will "fall into the abyss". The other Opel is simply stuck

P.S. I played Italy 2 right after Italy 1, and Italy 2 inventory selection acted like it forgot everything about the previous mission, like how much ammo I spent, and who I picked for the team.

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Thu Oct 19, 2017 7:40 am

Myron wrote:
Thu Oct 19, 2017 12:13 am
Greece 2 re-review

Sadly, not only are your mines more frequent, and invisible, they are also indestructible. The ones that were there before can be destroyed, but the ones you added cannot. But they can still kill my jeep.
Getting past them is hard on single-player, but in Co-Op, there is no option to save game. They must be made visible, or be marked with a yellow danger sign. Or something.

Just avoid the main road if possible, that's all.
"Who Dares Wins" - SAS motto.

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p.jakub88
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Thu Oct 19, 2017 7:42 am

Myron wrote:
Thu Oct 19, 2017 6:42 am
Bug report.

Italy 1
The boat is invincible for some reason.

As far as i know the destroyed version of the patrol boat is very similar to the un-destroyed one. The destroyed version has only mounted MG damaged.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Thu Oct 19, 2017 7:43 am

Myron wrote:
Thu Oct 19, 2017 6:42 am
Italy 2
There are various places in the tunnel where German above will try to shoot you, and even place where they can actually hit. My man in the longest stretch of the sewer got killed by the nearest MG tower.

The MG tower next to the train has a range that must be reduced.

The nearest Opel Blitz, if I try to drive it, it will "fall into the abyss". The other Opel is simply stuck

P.S. I played Italy 2 right after Italy 1, and Italy 2 inventory selection acted like it forgot everything about the previous mission, like how much ammo I spent, and who I picked for the team.

I will look into Italy2 and see what is happening.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Thu Oct 19, 2017 7:46 am

p.jakub88 wrote:
Thu Oct 19, 2017 7:40 am
Myron wrote:
Thu Oct 19, 2017 12:13 am
Greece 2 re-review

Sadly, not only are your mines more frequent, and invisible, they are also indestructible. The ones that were there before can be destroyed, but the ones you added cannot. But they can still kill my jeep.
Getting past them is hard on single-player, but in Co-Op, there is no option to save game. They must be made visible, or be marked with a yellow danger sign. Or something.

Just avoid the main road if possible, that's all.
I can't, because at least one of those mine placements is at the mouth of a bridge.

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Thu Oct 19, 2017 7:54 am

Myron wrote:
Thu Oct 19, 2017 7:46 am
p.jakub88 wrote:
Thu Oct 19, 2017 7:40 am
Myron wrote:
Thu Oct 19, 2017 12:13 am
Greece 2 re-review

Sadly, not only are your mines more frequent, and invisible, they are also indestructible. The ones that were there before can be destroyed, but the ones you added cannot. But they can still kill my jeep.
Getting past them is hard on single-player, but in Co-Op, there is no option to save game. They must be made visible, or be marked with a yellow danger sign. Or something.

Just avoid the main road if possible, that's all.
I can't, because at least one of those mine placements is at the mouth of a bridge.
It could by bypassed trust me.

Of course that the mines are destroyable. I just placed them too deep into the ground, lol. Still the mines could be detonated when you step or drive on them.
Last edited by p.jakub88 on Thu Oct 19, 2017 8:34 am, edited 2 times in total.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Thu Oct 19, 2017 7:58 am

OK, i edited the Italy2 mission once again.

Beside already implemented changes i checked all terrain collisions and now they should be OK.

Now all German trucks will have no fuel in them, so problem solved with their strange movements (i forgot that you just love to use German vehicles).

I tested this mission yesterday and i wasn't shot on surface by Germans from underground. :-?

The MG tower operator near the train could be eliminated from distance using sniper rifle - i didn't have any problems with that. :-?

I passed from Italy 1, through Italy 2 to Italy3 and the game counted all items and ammo spent. Maybe after you put the newest data.dta archive in the H&D Deluxe data directory start the campaign again?

Please download and test this mission again.
Attachments
italy2.rar
Updated 19.10.2017
(1019.83 KiB) Downloaded 295 times
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Thu Oct 19, 2017 8:25 am

Ah man, but the main reason why I wanted those trucks drivable was so I wouldn't need to lug around extra dynamite.

BTW, how powerful are those oil tanks, since a bazooka does them no harm?

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Thu Oct 19, 2017 8:27 am

Myron wrote:
Thu Oct 19, 2017 8:25 am


BTW, how powerful are those oil tanks, since a bazooka does them no harm?
I don't know. I never edited them. Use the dynamite like the instructor said..
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Thu Oct 19, 2017 8:27 am

Also, no, I was saying, that I AM the one underground, and I got killed by one of the Towers above, the one farthest from the building. And I was in the longest stretch of the sewer pipe.

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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by p.jakub88 » Thu Oct 19, 2017 8:30 am

Myron wrote:
Thu Oct 19, 2017 8:27 am
Also, no, I was saying, that I AM the one underground, and I got killed by one of the Towers above, the one farthest from the building. And I was in the longest stretch of the sewer pipe.
OK. Download my newest Italy2 version. If the problem still exist i will check the collisions of metal covers on the entries to the underground. Somehow the MG operator on that guard tower saw you. Maybe some collisions were set to AI Transparent, but this doesn't explain how the bullets got through terrain. Only the Border type collision has this feature, or lack of collision at all.
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Re: H&D Deluxe; the ultimate mod; Mission overhauls

Unread post by Myron » Thu Oct 19, 2017 8:47 am

Yeah, it must have been a tiny glitch because of the new Data file. The inventory selection is good. thup01

Going to retest the Oil Refinery now.

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