Discuss your upcoming modding & editing projects here or shout out some ideas.
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p.jakub88
- SAS Soldier
- Posts: 2467
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by p.jakub88 » Thu May 20, 2021 12:33 pm
Myron wrote: ↑Thu May 20, 2021 9:11 am
Hmm, weird.
Still, the edit route means that the comments from the older versions are still there, and thus are outdated. Outdated comments can be a problem.
Don't worry too much Myron. The existing comments about my mod on ModDB are not outdated as far as i know. I don't have any problems with that - plus comments could be removed if necessary. The same applies to videos and pictures related to my mod.
As long as i am able / willing to support the mod i will keep it on ModDB with all related media. Hopefully, it won't end too soon.
"Who Dares Wins" - SAS motto.
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Myron
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- Location: USA
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by Myron » Sat May 22, 2021 11:51 am
I could have SWORN there was a door there. Was it there only on that mod-mission?
EDIT: Also.... I now noticed how disleveled those buildings are.
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Attachments
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![Picture from Velke Gradiste #1.png](./download/file.php?id=3997&sid=501c09c8ae6cf3182b606c50e823c4c9)
- Picture from Velke Gradiste #1.png (1018.24 KiB) Viewed 27324 times
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NilsZ
- Major
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by NilsZ » Sat May 22, 2021 7:17 pm
The door is only in that yugoslavia addon at that corner. A very clever idea, because the door fitted perfect in that place
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Myron
- SAS Soldier
- Posts: 1116
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- Location: USA
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by Myron » Mon May 24, 2021 4:57 pm
NilsZ wrote: ↑Sat May 22, 2021 7:17 pm
The door is only in that yugoslavia addon at that corner. A very clever idea, because the door fitted perfect in that place
Indeed. Some Germans could spawn from there as well, providing that Jakub knows how, and is willing to, install that door.
![Very Happy :grin:](./images/smilies/icon_biggrin.gif)
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p.jakub88
- SAS Soldier
- Posts: 2467
- Joined: Fri Dec 30, 2011 1:48 pm
- Location: Poland
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by p.jakub88 » Mon May 24, 2021 8:13 pm
Myron wrote: ↑Mon May 24, 2021 4:57 pm
NilsZ wrote: ↑Sat May 22, 2021 7:17 pm
The door is only in that yugoslavia addon at that corner. A very clever idea, because the door fitted perfect in that place
Indeed. Some Germans could spawn from there as well, providing that Jakub knows how, and is willing to, install that door.
OK Myron - as you wish. I placed a door in front of that brothel / hotel / night-club whatever. A single German soldier will spawn in front of that door, if you blows up the Opel truck (parked nearby on the same street).
Below i attached the updated Danube 2 mission. Enjoy!
See the picture below.
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Attachments
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![new doors.JPG](./download/file.php?id=4000&sid=501c09c8ae6cf3182b606c50e823c4c9)
- new doors.JPG (111.91 KiB) Viewed 27270 times
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- danube2.rar
- Updated 24.05.2021
- (1.36 MiB) Downloaded 413 times
"Who Dares Wins" - SAS motto.
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p.jakub88
- SAS Soldier
- Posts: 2467
- Joined: Fri Dec 30, 2011 1:48 pm
- Location: Poland
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by p.jakub88 » Tue May 25, 2021 11:46 am
I also updated the Italy 3 mission due to the recent feedback received from the user foo_jam2002 from the ModDB community and my introduction of custom Welrod pistol to the game.
List of newest changes implemented to the Italy 3 mission:
-> made this mission more "stealth-friendly": re-positioned some guards, removed some enemy patrols and removed one armored railway car;
-> decreased the distance from which the armored railway cars and AB-41 armored car open fire;
-> decreased the arc of fire of armored railway cars to a more realistic degree;
-> removed part of the metal fence near the mission spawn point, so now the player will be able to sneak behind enemy positions unnoticed;
-> minor changes and bug fixes.
Unpack the contents of data.rar and missions.rar archives into your root H&D Deluxe directory. Replace files when asked.
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Attachments
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- missions.rar
- Updated 25.05.2021 - Italy 3 mission.
- (1.72 MiB) Downloaded 395 times
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- data.rar
- Updated 25.05.2021
- (562.34 KiB) Downloaded 363 times
"Who Dares Wins" - SAS motto.
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Myron
- SAS Soldier
- Posts: 1116
- Joined: Sun Sep 19, 2010 11:53 pm
- Location: USA
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by Myron » Tue May 25, 2021 10:25 pm
Good idea; it is one of the darkest missions, after all.
As for Danube 3, I don't suppose it's possible to make the coal-barge and the wire-bridges destructible to bazooka rockets?
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Myron
- SAS Soldier
- Posts: 1116
- Joined: Sun Sep 19, 2010 11:53 pm
- Location: USA
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by Myron » Tue May 25, 2021 10:28 pm
p.jakub88 wrote: ↑Mon May 24, 2021 8:13 pm
Myron wrote: ↑Mon May 24, 2021 4:57 pm
NilsZ wrote: ↑Sat May 22, 2021 7:17 pm
The door is only in that yugoslavia addon at that corner. A very clever idea, because the door fitted perfect in that place
Indeed. Some Germans could spawn from there as well, providing that Jakub knows how, and is willing to, install that door.
OK Myron - as you wish. I placed a door in front of that brothel / hotel / night-club whatever. A single German soldier will spawn in front of that door, if you blows up the Opel truck (parked nearby on the same street).
Below i attached the updated Danube 2 mission. Enjoy!
See the picture below.
Thanks for that.
![Very Happy :grin:](./images/smilies/icon_biggrin.gif)
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p.jakub88
- SAS Soldier
- Posts: 2467
- Joined: Fri Dec 30, 2011 1:48 pm
- Location: Poland
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by p.jakub88 » Wed May 26, 2021 8:02 am
Myron wrote: ↑Tue May 25, 2021 10:25 pm
As for Danube 3, I don't suppose it's possible to make the coal-barge and the wire-bridges destructible to bazooka rockets?
OK Myron.
So i made the coal barges and wire-bridges destructible to Bazooka rockets. You will need 2 hits to destroy a coal barge (aim for the middle of it) and 1 hit to destroy a wire bridge (aim for the middle of it).
Below you will find the updated Danube 3 mission and the coal barge model. Unpack both RAR archives into your root H&D Deluxe install directory. Replace files when asked.
Enjoy!
![Very Happy :grin:](./images/smilies/icon_biggrin.gif)
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Attachments
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- models.mod.rar
- Updated coal barge model.
- (3.78 KiB) Downloaded 387 times
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- missions.rar
- Updated 26.05.2021 - Danube 3 mission.
- (1.24 MiB) Downloaded 392 times
"Who Dares Wins" - SAS motto.
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p.jakub88
- SAS Soldier
- Posts: 2467
- Joined: Fri Dec 30, 2011 1:48 pm
- Location: Poland
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by p.jakub88 » Wed May 26, 2021 3:16 pm
I also restored the Radio Homing Device (transmitter) for the Norwegian campaign inventory list with its description taken from the official game manual. The Norway 1 mission needed to be updated too as a result (because i removed 2 radio transmitters from the patrol boat).
Unpack both RAR archives into your root H&D Deluxe install directory. Replace files when asked.
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Attachments
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- missions.rar
- Updated 26.05.2021 - Norway 1 mission.
- (1.18 MiB) Downloaded 379 times
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- data.rar
- Restored the Radio Homing Device in the Norwegian campaign inventory list.
- (562.39 KiB) Downloaded 357 times
Last edited by
p.jakub88 on Wed May 26, 2021 3:57 pm, edited 1 time in total.
"Who Dares Wins" - SAS motto.
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Myron
- SAS Soldier
- Posts: 1116
- Joined: Sun Sep 19, 2010 11:53 pm
- Location: USA
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by Myron » Wed May 26, 2021 3:30 pm
I don't understand; why did updating the mission cause you to undo the cool little change to the weapon inventory?
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p.jakub88
- SAS Soldier
- Posts: 2467
- Joined: Fri Dec 30, 2011 1:48 pm
- Location: Poland
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by p.jakub88 » Wed May 26, 2021 4:11 pm
Myron wrote: ↑Wed May 26, 2021 3:30 pm
I don't understand; why did updating the mission cause you to undo the cool little change to the weapon inventory?
I removed 2 radio homing devices from the patrol boat in the Norway 1 mission, so i needed to update the mission itself too as a result (i saved changes in the HDD Editor, so this mission differs now from its earlier release).
What do you mean by "the cool little change to the weapon inventory"? Could you be more specific?
Missing radio homing device from the Norwegian campaign inventory list was never fully intended and might confuse my other mod users. After NilsZ increased the max numbers of items to put on the inventory lists, this restriction is no more needed in my opinion.
"Who Dares Wins" - SAS motto.
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Myron
- SAS Soldier
- Posts: 1116
- Joined: Sun Sep 19, 2010 11:53 pm
- Location: USA
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by Myron » Wed May 26, 2021 6:59 pm
NilsZ increased it?! Cool!
What is the limit now?
The change I was talking about was when you removed the devices and added them to the boat. I loved how you made use of the boat, instead of it just being there for story and cosmetic reasons.
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Myron
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- Posts: 1116
- Joined: Sun Sep 19, 2010 11:53 pm
- Location: USA
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by Myron » Wed May 26, 2021 7:12 pm
This combined menu music by NilsZ has been downloaded 75 times since it's upload.
I think that is proof that it should be added to the Ultimate Overhaul.
![Very Happy :grin:](./images/smilies/icon_biggrin.gif)
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Attachments
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- logo.7z
- (1.51 MiB) Downloaded 312 times
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NilsZ
- Major
- Posts: 431
- Joined: Sun Dec 29, 2013 8:19 pm
- Location: Germany
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by NilsZ » Wed May 26, 2021 7:20 pm
Myron wrote: ↑Wed May 26, 2021 6:59 pm
NilsZ increased it?! Cool!
What is the limit now?
The change I was talking about was when you removed the devices and added them to the boat. I loved how you made use of the boat, instead of it just being there for story and cosmetic reasons.
I increased the weapons slots from 64 to 1024. This was the first thing that i changed
For us modders it was really annoying to have this limit. Thats why some weapons were cut out. Now we can bring them back, lol
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
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