H&D Deluxe; the ultimate mod; Mission overhauls
Re: H&D Deluxe; the ultimate mod; Mission overhauls
Meantime i made further changes in the Italy 3 mission, to make it less frustrating to play, but still enjoyable:
-> i replaced the AB-41 armored car parked near the railway station building with a driveable Opel truck. I placed enemy mechanic / driver armed with Luger pistol near the truck. You will have an opportunity to kill him silently;
-> i re-organized enemy soldiers placed previously inside the railway station building. Now the enemy officer is facing the civilian, while one of his bodyguards is now guarding the entrance to the railway station building (i removed the second guard though). You will have an opportunity to kill both the officer and his bodyguard silently.
Unpack the content of the missions.rar archive (missions folder) into your root H&D Deluxe install directory. Replace files when asked.
-> i replaced the AB-41 armored car parked near the railway station building with a driveable Opel truck. I placed enemy mechanic / driver armed with Luger pistol near the truck. You will have an opportunity to kill him silently;
-> i re-organized enemy soldiers placed previously inside the railway station building. Now the enemy officer is facing the civilian, while one of his bodyguards is now guarding the entrance to the railway station building (i removed the second guard though). You will have an opportunity to kill both the officer and his bodyguard silently.
Unpack the content of the missions.rar archive (missions folder) into your root H&D Deluxe install directory. Replace files when asked.
- Attachments
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- missions.rar
- Updated 27.05.2021 - Italy 3 mission.
- (1.71 MiB) Downloaded 447 times
"Who Dares Wins" - SAS motto.
Re: H&D Deluxe; the ultimate mod; Mission overhauls
I also made further changes in the Italy 4 mission, to make it less frustrating, but still enjoyable:
-> removed some of the enemy snipers that i placed previously;
-> updated the video briefing - default armored railway car model replaced with my improved one (see attached picture below).
Unpack the content of the missions.rar archive (missions folder) into your root H&D Deluxe install directory. Replace files when asked.
-> removed some of the enemy snipers that i placed previously;
-> updated the video briefing - default armored railway car model replaced with my improved one (see attached picture below).
Unpack the content of the missions.rar archive (missions folder) into your root H&D Deluxe install directory. Replace files when asked.
- Attachments
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- edited video briefing.png (1.32 MiB) Viewed 20151 times
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- missions.rar
- Updated 27.05.2021 - Italy 4 mission.
- (1.32 MiB) Downloaded 427 times
"Who Dares Wins" - SAS motto.
Re: H&D Deluxe; the ultimate mod; Mission overhauls
I have a complain
In Italy 3 in both extended and in ultimate it's way darker than the vanilla lighting on the mission wich made it more difficult to see what's infront of the soldiers and unrealistic in terms of petroling enemy soldiers also this added a new layer of difficulty and unrealistic in the same manner
My own request with my own words is would you please add little bit of lighting to the map other than that it's OK
In Italy 3 in both extended and in ultimate it's way darker than the vanilla lighting on the mission wich made it more difficult to see what's infront of the soldiers and unrealistic in terms of petroling enemy soldiers also this added a new layer of difficulty and unrealistic in the same manner
My own request with my own words is would you please add little bit of lighting to the map other than that it's OK
Re: H&D Deluxe; the ultimate mod; Mission overhauls
I have to agree; it may be dark where I am standing, but a street light half-a-mile away from my house, I see it and whatever is under it plain as day.mr.47 wrote: ↑Fri May 28, 2021 11:11 amI have a complain
In Italy 3 in both extended and in ultimate it's way darker than the vanilla lighting on the mission wich made it more difficult to see what's infront of the soldiers and unrealistic in terms of petroling enemy soldiers also this added a new layer of difficulty and unrealistic in the same manner
My own request with my own words is would you please add little bit of lighting to the map other than that it's OK
However, I dunno if it's possible, especially with how old this game is.
I know that night can be changed into day, and winter into summer, but that's it.
Re: H&D Deluxe; the ultimate mod; Mission overhauls
Hmm, yes its very hard now. The classic Italy3 is also very dark. I wanted to come close to this feeling, but I did a lot too much...
I will change it in next update
I will change it in next update
Re: H&D Deluxe; the ultimate mod; Mission overhauls
Hmm, other than removing the <default fog> and substantially increasing the visual range up to let's say 1 kilometer (which will make the whole sneaking and stealth concept pointless with enemies seeing you clearly) i see no other solution to make the night look "more realistic".
On the other hand however, this mission takes place on flat valley surrounded by mountains in Northern Italy at Bergamo. I think, that a fog at late night hours could be quite possible. There could be rivers, lakes in the area and the humidity at night could be high. Mountains peeks could be seen far away in the background, while fog covers the foreground reducing greatly the visibility on the ground level.
"Who Dares Wins" - SAS motto.
Re: H&D Deluxe; the ultimate mod; Mission overhauls
p.jakub88 wrote: ↑Fri May 28, 2021 10:34 pmHmm, other than removing the <default fog> and substantially increasing the visual range up to let's say 1 kilometer (which will make the whole sneaking and stealth concept pointless with enemies seeing you clearly) i see no other solution to make the night look "more realistic".
On the other hand however, this mission takes place on flat valley surrounded by mountains in Northern Italy at Bergamo. I think, that a fog at late night hours could be quite possible. There could be rivers, lakes in the area and the humidity at night could be high. Mountains peeks could be seen far away in the background, while fog covers the foreground reducing greatly the visibility on the ground level.
Good point.
Re: H&D Deluxe; the ultimate mod; Mission overhauls
there is a problem and here it's
all the enemies stand like a statue without any movement like that one soldier in the first mission in the third campagin
all the enemies stand like a statue without any movement like that one soldier in the first mission in the third campagin
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Re: H&D Deluxe; the ultimate mod; Mission overhauls
and here too
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Re: H&D Deluxe; the ultimate mod; Mission overhauls
same here
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Re: H&D Deluxe; the ultimate mod; Mission overhauls
the last one here
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Re: H&D Deluxe; the ultimate mod; Mission overhauls
this is version number 1.8 BTW
Re: H&D Deluxe; the ultimate mod; Mission overhauls
seems like AI is disabled in this mission. It's like a kill switch in editor, you can convert all enemies in statues :)
Maybe Jakub forgot to enable it again and exported the mission in this unwanted situation.
Maybe Jakub forgot to enable it again and exported the mission in this unwanted situation.
Re: H&D Deluxe; the ultimate mod; Mission overhauls
maybe also btw i need to talk with you
Re: H&D Deluxe; the ultimate mod; Mission overhauls
Hmm, i tested a while ago my modified Germany 2 mission and all enemies behaved normally.
I entered the villa through the "French window" as seen on the attached picture below (just like the instructor mentioned in the video briefing), because all the other villa's doors were locked (the key is in the possession of Steiner's secretary). This action triggered some of the enemy guards scripts, while the other scripted guards are located on the upper floor in various rooms. The rest of the villa's guards have either assigned a patrol or guard duty and their AI is always active no matter what.
Anyway, just in case download the missions.rar archive uploaded below and unpack its content (missions folder) into your root H&D Deluxe directory. Replace files when asked. Please let me know if this solved the problem.
I entered the villa through the "French window" as seen on the attached picture below (just like the instructor mentioned in the video briefing), because all the other villa's doors were locked (the key is in the possession of Steiner's secretary). This action triggered some of the enemy guards scripts, while the other scripted guards are located on the upper floor in various rooms. The rest of the villa's guards have either assigned a patrol or guard duty and their AI is always active no matter what.
Anyway, just in case download the missions.rar archive uploaded below and unpack its content (missions folder) into your root H&D Deluxe directory. Replace files when asked. Please let me know if this solved the problem.
- Attachments
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- missions.rar
- Germany 2 mission - as of 19/06/2021
- (1009.9 KiB) Downloaded 341 times
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- Picture from Heiderberg #1.png (747.88 KiB) Viewed 19935 times
"Who Dares Wins" - SAS motto.
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