Search found 22 matches
- Mon Oct 29, 2012 11:06 am
- Forum: Projects
- Topic: Holy mother of god: entire levels as objects inside levels
- Replies: 2
- Views: 6731
Re: Holy mother of god: entire levels as objects inside leve
Minor update: it seems levels loaded as objects can actually be manipulated. Only tested this with two levels, C3M5 (escaping German army in the half-track) and C6M2 (airport in Prague). Not sure why it didn't work with Underground, though I'll check it out when I get the chance. Unlike levels thems...
- Thu Oct 25, 2012 4:40 pm
- Forum: Projects
- Topic: Holy mother of god: entire levels as objects inside levels
- Replies: 2
- Views: 6731
Holy mother of god: entire levels as objects inside levels
Apparently, and I've yet to fully test this, but it's possible to open an entire level as an object in another level. This is absolutely new to me :shock: Inspired by Jason telling me no mod had yet fully used the maps included in LCGames' Insanity Tech Demo, I was looking at what I could do with th...
- Wed Oct 24, 2012 2:46 pm
- Forum: Projects
- Topic: New Campaign notes
- Replies: 15
- Views: 18841
Re: New Campaign notes
Well, Lars did the Mousetrap mission based on the tech demo's island. But yes, I also don't know any mod that took advantage of either Underground or Achixu. I can think of two ways to take advantage of Underground: as either part of a larger map (which would require 3DMax, which I don't have) or an...
- Tue Oct 23, 2012 9:53 am
- Forum: Projects
- Topic: New Campaign notes
- Replies: 15
- Views: 18841
Re: New Campaign notes
So, latest updates. Since I'm not just working on a single mission (though maybe I should, since I'm new at this), here are some images of what should be the first level in the campaign, a forced landing on a Polish border town, occupied by Germans. The base template for the mission is actually C3M5...
- Sat Oct 20, 2012 11:31 pm
- Forum: Projects
- Topic: New Campaign notes
- Replies: 15
- Views: 18841
Re: New Campaign notes
Y'know, I just did a quick test. I downloaded the LCG model and image pack, placed the corresponding files into their folders, and I can load the models - but not the textures as well. I thought it might be some folder mismatch but it seems like a different problem entirely?
- Sat Oct 20, 2012 11:07 pm
- Forum: Hidden & Dangerous Deluxe
- Topic: H&D Deluxe completed in 86 minutes (stereo 3D video)
- Replies: 6
- Views: 10301
Re: H&D Deluxe completed in 86 minutes (stereo 3D video)
Ah, brilliant. Thanks for the answers :)
- Sat Oct 20, 2012 11:06 pm
- Forum: Projects
- Topic: New Campaign notes
- Replies: 15
- Views: 18841
Re: New Campaign notes
No problem. Here's the image; it's a resized version of an original WW2 poster (I needed a quick image to test object texturing before I went overboard with new textures of my own). Even if I end up using it, it's appropriate enough for the game :mrgreen: Also, been tinkering with vehicles. I wanted...
- Thu Oct 18, 2012 8:10 pm
- Forum: Projects
- Topic: New Campaign notes
- Replies: 15
- Views: 18841
Re: New Campaign notes
No worries, Jason ;) I still have a lot to learn and am taking it step by step. As for the textures, I just tried making a different one for those cylinders, with the "Cirkus Humberto" ad: Original: http://i49.tinypic.com/11ru49e.jpg Different version: http://i46.tinypic.com/2pq9lpv.png I tried two ...
- Wed Oct 17, 2012 5:58 pm
- Forum: Hidden & Dangerous Deluxe
- Topic: H&D Deluxe completed in 86 minutes (stereo 3D video)
- Replies: 6
- Views: 10301
Re: H&D Deluxe completed in 86 minutes (stereo 3D video)
I just watched the whole thing. Good show trolling all the AI. Bravo! :lol: Though, now I'm kinda disappointed with the game. Specially with the first mission in Greece. I spent days trying to solve it, and was frustrated to no end with Stealth being apparently useless. I kept wondering if it had to...
- Wed Oct 17, 2012 3:41 pm
- Forum: Hidden & Dangerous Deluxe
- Topic: H&D Deluxe completed in 86 minutes (stereo 3D video)
- Replies: 6
- Views: 10301
Re: H&D Deluxe completed in 86 minutes (stereo 3D video)
Hahaha, well done! Most of the time I was thinking a chat between troops would go like "You go ahead and I'll run for the exit--- er, I'll keep the rear safe!". All of that reminded me how much of a "slowpoke" I am playing these games. Some quick notes: what was up with the grenades at the start of ...
- Mon Oct 15, 2012 9:01 pm
- Forum: Projects
- Topic: New Campaign notes
- Replies: 15
- Views: 18841
Re: New Campaign notes
Also, what is the deal with new textures that retain the same size, colour depth and format not showing up? Should they go into the /maps folder or the /mymap/maps.mod folder? Either doesn't seem to work :/
- Mon Oct 15, 2012 8:01 pm
- Forum: Projects
- Topic: New Campaign notes
- Replies: 15
- Views: 18841
Re: New Campaign notes
Cool! I had used GT to try and understand the other names in the map, too; hence the florist and the dog barking near the butcher shop :mrgreen: though I was uncertain about "zelenina das grünzeug". Since there aren't any veggie models in the game, guess I'll just place the sign on the nearby buildi...
- Thu Oct 11, 2012 5:12 pm
- Forum: Projects
- Topic: New Campaign notes
- Replies: 15
- Views: 18841
- Thu Oct 11, 2012 5:11 pm
- Forum: Insanity 2 / 3d Studio Max
- Topic: H&DD and Hex Editing!
- Replies: 7
- Views: 11790
Re: H&DD and Hex Editing!
Ok. Yesterday I had a terrible night. Two straight hours of H&DD editing down the toilet, though I can't tell if it was related to tampering with the files or simply a bug in the editor. This is just an update to explain a small development. So far I've managed to replace four different objects, by ...
- Thu Oct 11, 2012 4:44 pm
- Forum: Projects
- Topic: New Campaign notes
- Replies: 15
- Views: 18841
Re: New Campaign notes
Thanks for the words, Jason :) Quick update. After some problems, both suffered and solved, the city is coming up nicely. So far these are the main visual changes: The auto-repair part of the map: http://s6.postimage.org/uucv1qggt/autorepair1.png Different angle from auto-repair (you can tell I like...